Forsaken Kingdom: The Missing Manual
ActiveWarcraft 3 was my favorite game as a kid, and I never really left. Hundreds of tower defense and survival games came out of its custom map scene, and those are still my favorite genres. When Blizzard shipped a new campaign with the Reforged 3.0 remaster, I was the market.
What this is: Forsaken Kingdom has a whole new way to build a hero, with talents that rewrite your abilities, and the game tells you almost nothing about what each pick really does or whether you can change your mind later. This is the missing manual, overanalyzed on purpose: every ability and talent with the real numbers, my suggested picks, every item, the quests with missable Talent Points flagged, and a breakdown of the Survival mini game. I made it so I could spend talent points without sweating, and because it was fun.
Why I bothered: I wanted an excuse to point AI at a game's files and pull out everything hidden in them, the assets, the item lists, the numbers behind the tooltips. Partly because I have been dabbling with the idea of making games with AI, and partly because building documentation like this is so easy now that I wanted a reason to try.
Status: Written near the end of Act 2. Act 3 gets added when I get there. Wrong numbers go to the forum thread.
Ready to use it?
Open the manual →